Baked Mesh Instance Animation Live Demo

Controls:

This is a simple demo of the Animation Baker addon I made for Godot 4. It's used to bake animations into texture data so that an astronomical amount of mesh instances can be rendered at once, all animated independently. This demo just randomly cycles between two animations for each instance to show the independence of the animation. You can use the input box in the top left to adjust the number of instances being rendered to see how it impacts performance.

View the source code for the demo project.